It's essential to build a
culture where there's no
such thing as a bad idea.
At
uWink, for example, we have regular
"compost" sessions to come up with new game
ideas. We don't debate their value. Our
priority is simply to get as many ideas as
possible out of individuals' heads and into
the group's heads. The ideas then become
collective problems or puzzles that
percolate throughout the group. And a couple
of months later, someone − very often not
the person who came up with a particular
idea − has a breakthrough insight that
allows us to move forward. In software,
especially, the best ideas lose their owners
and take on lives of their own.
We have very fast product life cycles, so I
believe in a tough love approach to
new product development.
Give people too much time, and a project can
become a breeding ground for internal
politics. Likewise, too much money can
become a crutch for
creative thinking.
Firm deadlines and tight budgets keep people
focused on creating valuable products and
getting them to market as soon as possible.
There is no substitute for getting something
on the shelves and
hearing what customers have to say. The
true test of any innovation is how the
marketplace responds.
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